Showing posts with label Poldercon. Show all posts
Showing posts with label Poldercon. Show all posts

Monday, 12 February 2018

Poldercon 2018

Hoi,

Yesterday saw me going to Utrecht for the annual gaming extravaganza that is Poldercon. I have to ttravel with public transport so I got on my bike, rode to the railway station (it was freezing), got some coffee and took the train.


Once at the Poldercon I had some time to look round at the tables and shops, I bought some Renedra stone bases for more Heroquest figures and got some 3d printed models from my mate Toby. More on those in a later post.

Since I need time to get at the con I always miss most of the first gaming slot and therefore are only able to play 3 games. That is not a bit thing in itself because playing 4, all with differing rule-sets, can be exhausting, so 3 is fairly well balanced.
Since you can book well up front, you almost always are able to play the games you would really try out and are assured of a spot at the table, this in contrast with many other cons, where you have to see whether a spot at your desired game is still available on the day itself.

Now this Poldercon was a bit different because I really wanted to play Black Ops, it is the rule-set I want to use for my GIJoe games and I had written some stats for the troops and since the writer of the rules Guy "Blam blam blam" Bowers himself was running the demo, I hoped he would be able to take a look. There was just 1 snag...the only spot in the demo's left open was in round 1, the round I would never reach in time. But at your moment of greatest peril a hero is sure to arise: enter Johan! He was also scheduled for Black Ops but in a later round and he graciously agreed to swapping games so I could get into Black Ops after all. In the end we turned up playing the same faction, imagine that!

Now let's get back to the proper order of things because the first game I played was Congo, presented by Patrick . Lord Awdry is always going on about this and I thought I would try it out myself.


There were 4 factions all in for a titanic struggle for some mysterious crates floating around in a river completely filled to the banks with crocodiles. I ended up playing 1 of the 2 Belgian expeditions.


Overview of the table.


My Ruga Ruga rushed forward and, due to the use of a well placed totumcard, seized a crate early in the game.


After some deftly manoeuvring n raced my Askaris and Belgian CO and also seized a crate.


On my right hand, the other Belgian expedition had gotten to grasps with an Arab emir, out for booty. 


Both units I had in the river with a crate were attacked by crocodiles, the nasty critters ate one of my Ruga Ruga but the other unit came out unharmed. 


The Emir and his unit charged in to the river and took hod of a crate as well. In a grand sweeping move they also intercepted the last crate and with two crates in one unit now became prime target at once.


In order to get the crates across the river and into safety I needed to get to the opposing board edge. So my Belgian officer and Askari's attacked the Zanzibari on the other side of the river in a charge. This ended badly for me as my officer was killed, the unit had to retreat and leave the crate to the opposition.


Attempts of my Askari and auxilia availed to nothing but whitling down my numbers and in the end I had but pretty few troops left.


My Ruga Ruga were shot down except the guy dragging the crate. He snuck onto the other back of the river and hid in the undergrowth. He would win me the game later on.


The Emir handed over one crate to a unit of friendly natives who were promptly attacked by the other Belgian expedition who went on to conquer the chest. So in the end all factions had one box, but only one faction had managed to actually cross the river: mine! So while all others could claim 5 points pro box, I got 10...tadaaaaa: first game won!

So what do I glean from this? Do I like the rules and the gameplay? Well yes, I do like Congo and after having played it I think I agree with some of the others I have spoken to that it is more fun to play then Death in the Dark Continent. It's faster, the cards are a good addition, and I hate yes HATE cards in games, but here they ensure you think ahead, analyse your position and the enemy's moves etc. Therefore the cards enhance the gameplay. I like the way the figures are used and also the chance encounters that can happen involving both wildlife and terrain. But I will not buy into it. There's just too much counters, cards and other clutter around the table for me. Also it's yet another period for me to engage and I am not (yet) prepared to do so, but if anyone were to have all the stuff lying around and would happen to invite me to a game, I will most certainly accept. I will also recommend the game to anyone quite enthusiastically.

After this game we had a lunchbreak, lunch is included in the entry-fee and is in the form of a well filled buffet.

The second game I got to play was  Black Ops hosted by Guy Bowers himself.On the beautiful table below, depicting a British Sea-side town in WW2, 4 factions had to reach 3 goals each. The factions were: the UK Home guard, Americans led by Donnie Drumpf and his right hand woman Ivanka (not a Russian Spy), German SS special forces and some Polish Para's (basically German Fallschirmjäger played by yours truly). My main brief was get Drumpf, get as many of my men off board and prevent the other German force from getting Trump erm Drumpf.


Since the activation of this game is by playing card and mine were only drawn late on in the first round, I could sit back and watch the drama unfold.


Said drama started at the château in which Captain Mainwarring and his squad had hunkered down to sit out the war. The other German player checked it out to see who was in there and was spotted. A huge fracas broke out and bullets were flying long and wide. The noise counter worked itself up to a whopping 12.


Being dressed up in para smock my Fallschirmjäger simply marched down the road past the Home Guard sentries smoking a fag. 


My sniper and bren team took the scenic route around the village through the orchard on the pretence of having lost their commander and squad and saying Polska Polska, dobere dobere to anyone wanting to hear. 



The sniper checked building after building and that must have roused suspicion, since he was to be challenged by the Home Guard sentries over there. They shot at him at least 8 times but I passed all my saves.


Boldly marching into the village centre my Para's were in what you could call a target-rich environment. They were surrounded by Home Guard and GI sentries.


And then my Bren team flushed out Drumpf, Ivanka and his security detail. Drumpf rushed out of the church to confront my Germans and an amazing shoot-out started. That left me with my Hauptmann and 2 Fallschirmjäger. 


The sniper survived all those shots, only to be gunned down by mister Godfrey the Home Guards medic who only just before had taken 3 turns to climb a simple garden fence.  


My Hauptmann had the Fallschirmjäger assault Drumpf and they actually managed to knock him down and put him on their shoulder.


At that point the bell sounded for the end of the game-round and Guy had all but proclaimed me winner. But... there were lots of activation cards left in the deck and I had not many troops left so he looked at the cards and rightly concluded things would have gotten hairy for me to get away with the prize. Now I am sure I would have managed to sneak around the church and get away, but Guy being an honest kinda guy, who does shout BANG BANG and PRRRRRRRRR and BLAM BLAM BLAM a lot (yes he does his own sound effects) decided to let all participants do a dice-off and the GI's managed to retrieve their commander in chief.

It was an absolute brilliant game. I have gotten to know the rule a whole lot better, I have been able to ask Guy some question I have had ever since reading the rules and he was very forward in answering them. The game was really fluid mainly because Guy acted as GM, this is not necessary but does enhance the feel of the game and makes decision-making easier, also the narrative is managed better.
In between I managed to persuade Jasper and Guy to go on a picture with me ;-)


I still write this down as a win since I actually managed to take down Drumpf, the rest was dicing not actual gaming ;-)

Finally I finished with a game of Frostgrave Ghost Archipelago. I have bought into the Nickstarter and while I do not really like the original Frostgrave rules or setting, Archipelago spoke to me. I think I will use the setting for Heroquest over time but for now it was fun to play and get to know the rules.


The game was hosted by Emiel who had a dry sense of humour I liked. My opponent was Arjan, the both of us had a small crew of Heritor and Warden and 3 crewmen of which 1 each was a bowman. We started on different sides of a small lot of islands and had to gather 3 treasure chests. Put simply: I had immense luck in deployiment, two of the treasures were really close and my Heritor passed off his Waterlung ability immediately leaving him free to negotiate the water as if it were land.


Overview of the game.


My crew ready to get to grips with big apes and swamp zombies.


When crossing to the next island (containing two treasures) I was awaited by a big mutated ape. I tried to shoot it but that didn't work.


Supported by two crewmen the Heritor made short work of the ape and the treasures were free for the taking.


While the Heritor and archer kept off the other crew, my Warden and a last crewman made off with both treasures.


The Warden, by leaving the board, gained me the first VP's of the game.


My Heritor was caught by two swamp zombies. I rolled really badly to get them to die. So in the end they kept the Heritor in their grasp.


The other crew had also managed to take possession of a chest and was trying to get away with it. But their Heritor came over to kill mine.


 Now the end of the game was rather funny: my Heritor killed a zombie but was left with another one hanging on to his pants. The other Heritor then charged me but I clobbered him to death, only to be dragged down by the remaining zombie...
Meanwhile my crewmen escaped with the second treasure chest.
Emiel was so kind as to walk us through the after-game phase in which calculation of VP's, seeing to the killed/ wounded and upkeep. To keep it short: I won with a difference in points of 105, I was flabbergasted. Could I really have won 3 games out of 3 played? Me who usually looses gracefully? Well yes kind sir I rather think I did! I like Ghost Archipelago and I can see myself playing this. Emiel and Arjan were great to game with and the board was fabulous to play along.   

All in all this year's Poldercon was a blast for me. Not just because I won all my games, but because I've met great people, learned new rules and generally enjoyed myself. There are loads of pictures of all the other games over at the Poldercon FB page, I didn't take any myself because there were lots of others present who did and they are far better.

If you are able: please do join next years event because it is well worth it!

Cheers Sander.



Monday, 27 February 2017

Finally: Poldercon 2017!

Hoi,

It has taken me long enough (2 weeks) but I have finally made it to resize and sort through the pictures I took at Poldercon. Elsewhere your can read about the format of this convention (basically you sign in for max. 4 games and play them) I will just relate my impressions and thoughts on the event.

For me Poldercon is pretty much one of two moments in the year I get to play wargames lately. The other one being the Ducosim convention I sometimes get to go to. Anyway I signed in for 3 games since I have to go by train and would miss most of the first game-round getting there. These games were Sharpe Practice, Bolt Action and En Garde, I have the rules for Sharpe Practice and En Garde but haven't had a chance to play them yet. Like manyu others I learn a game best by playing it and specially for the latter two since when reading the rules I got the impression both games were really cumbersome with loads of deifferent formations, movement-types and specially many many many (Commandant Lassard anyone?) modifiers on the rolls with the dice.

Bolt Action is a game almost just as popular as FoW and since I am still looking for the perfect ruleset to use with my 80's Pulp games, (no I do not think 7TV will do) even though I think I found it in Black Ops, I wanted to try this out.

Well here we go!

Some more general shots:


A brilliant looking Roman wagon escort.




Another ancient battlefield, no idea what ruleset or figures.


A FoW game I believe, nice scenery!


This AWI game was hosted by Jasper and looked amazing!



A very nice WW2 in the Netherlands game.


The Chicago Way game. Brilliant map, anyone know what make this is?



No idea what this was, but very nicely made!


Very detailed modern urban diorama!


Dead Man's Hand, very nice table. The train of course is the best!



A very good Freeebooters Fate table. The landscaping is just downright gorgeous.


Team Yankee table I believe.


Mister Crijns provided a workshop: "How to make your own tree"nothing like Bob Ross at all.



The first game I played was Sharpe Practice run by Eltjo in more or less period dress.


As commander of the Continental Right flank my teammate and I had to make sure the ferry over the river was taken and the British rearguard destroyed.


Soon my Continental Militia entered the compound and started shooting up a unit of Loyalists. This went rather good even though my troops were of less quality. Meanwhile our left flank was seriously cut up by the British regulars but managed to hang on.

My shooting was pretty good, scoring 5 hits on a unit of 6 men. To see what would happen my opponent rolled 5 ones thus saving all five of them...


My militia shot down more loyalists and I was reinforced with my dismounted dragoons.


Just as I finished off the Loyalists, a unit of Hessian grenadiers used the ferry and landed on our side of the river.


Now hard pressed by the loyalist unit on my left flank and the Hessians in my front, the militia was seriously under pressure.

Instead of doing what grenadiers are good at: charging, they were happy to trade salvo after salvo with me.


Meanwhile some Continental mounted troops had arrived and we decided to let them jump the fence and charge the last loyalist unit in the flank.


Most of the unit made the jump and charged home, through some obscurity it was not deemed a flank charge, but it hurt anyway, relieving my militia a great deal.


The loyalists were broken...and my dragoons charged the Hessians in the flank and cut them up. With just one big unit still on the beach-head, the Brits had lost. Huzzah for the Continentals!



Next up was the lunch break and a little shopping, a little because there are few dealers present since the event is geared towards play, not pay! In the end I came home with just one purchase, an Empress Miniatures Humvee with grenade launcher. Nice little model for my 80's Pulp project.

After lunch I was able to try out Bolt Action. I was going to play ze Jermans against some Frenchies in early 1940. Now I do think my object was to flush the French from the village, but I failed miserably. To get a hang of the game the starting forces were made up of all sorts of troops and that's fine, but if I would have to choose my own forces i would have left out the artillery observer and the AT rifle team and got some more infantry. It also didn't help that my armoured car was blown to smithereens by the French 75mm from turn 1.


My wheels advance!


The infantry try to sneak up on a la vache...


My observer calls down an off-board artillery bombardment.


These troops are seated in the halftrack, just so you know...

Some Frenchies in a house, I do believe it's La Belle Alliance...


The French PAK and some pigs.


A General advance


The infantry enter the paddock.


The French in the building take potshots at the advancing Germans.

My return fire forced the French unit out of the building, they were so distressed that they kept on running...


My panzer had advanced into the square and was trying to shoot up the French gunners and failing miserably.


The halftrack was taking the longer but safer way round the back.

The troopers in the village  advanced even further but were targeted by a French HMG in a building and had to go to ground.


My other squad had disembarked and tried to sneak up on the French cavalry unit.


While under heavy fire my troops tried to rush the street and dive for cover in the farmhouse.


The cavalry noticed me and charged, but my shooting caused several casualties.


The ensuing hand-to-hand combat left all French dead and just my officer and a second standing. These in turn were despatched buy French infantry who only now dared show themselves.


The unit in the village was pinned down and would go nowhere.

With time against us I conceded the game and had to conclude that I really like the system, all be it that I don't get why I should use dice as markers/ tokens but never mind that. Sadly this ruleset is not really good to play low level skirmishes with named characters with.

The final game I played at Poldercon was an En Garde version of John Carter of Mars. Jan-Willem had constructed 4 brilliant Barsoomian flyers, well one from Helium, one from Zodanga and two from the British Star Empire. Since I was only fighting against one opponent (one young lady with the name of Sanne) we decided to discard the British flyers and make this a Barsoomian get-together. Some evil genius Queen or such had conquered an atmosphere tower and threatened to destroy the entire planet. We had to stop her of course. JW had implied that when players work together the game could be over and won in 10 minutes. If players would start to target each other...

Well this is what happened:
An overview of the table.


My flyer. You flew them by using a system derived from the ever hilarious robo-rally.


Early on, I decided not to shoot at Sanne, she decided otherwise because it would be more fun to fight each other. Now shooting as JW had envisaged it causes really a lot of damage and therefore might just leave the both of us with too little left to fulfil the mission. So therefore I only shot back to see if I could disable her guns, this only worked partly and I got hammered in turn.


As one of the effects of the damage I took was that my ship was going down towards the ground, I decided to go for the door at the base of the tower rather than the platforms. Sanne caught on and went for the platforms.


Chivalrous as I am, I shot at the guards at the platforms, so Sanne would have less to worry about and got hammered yet again for my trouble...


For my shot to breach the doors I rolled magnificently!


Before taking too much damage I disembarked on half of my force. We both had one leader and sidekick/ lieutenant and 8 regular grunts.


After my ships ability to fly was disabled, I evacuated it and went for the door. Knowing JW and having seen Tarks and White Apes on the board, I was half expecting the tower to be packed with nasty surprises.


Only to find out there were none. I therefore raced my troops into the tower but Sanne beat me to it. She destroyed all left over guards and eventually the Queen as well.



The scenery and figures were just a delight for the eye!


Now a new plan entered my shaken mind: since the lady had shot down my ride and had engaged the Queen by this time, I decided to steal her flyer leaving her victorious but stranded on the arid Barsoomian plains.


While Sanne was fighting the evil Queen with her Lieutenant, she had left her boss vulnerable on the landingpad next to the flyer, I swamped her and cut her down, with minimal loss. If time and JW had permitted I am sure my 9 troops with 2 leaders would have easily overcome her left over crew of 4 on the flyer. This left me with a draw.

So my conclusions of Poldercon? Definitely worth every penny and minute spend on it! The atmosphere is so friendly, you get to meet old- and new friends and play games you have not tried before. The hosts all know what they are doing and are all very nice and friendly. 
My verdict on the games? Well Sharp Practice is far nicer then I thought and I will try this again soon.
Bolt Action is really nice to play but I think the rulebook is rather expensive at the moment and am not sure I want to get into this. 
En Garde, even though JW provided us with a brilliant game with even more stunning figures, I just can't get this game! JW had to provide all scores and modifiers and not once was I able to deduct for my self what I needed to score or what effect my dice rolls had. I just basically rolled the dice, looked JW in the eye imploringly and he told me what had just happened. Total bullocks. 

My main conclusion is: I am good with Linear Warfare of the Horse-and-Musket period, I am reasonably well at skirmishes and suck in WW2. Oh well I can live with that!