Yesterday I played two participation games at the Ducosim game convention in Amersfoort. Jan-Willem put up a demo-game using his P.E.W.-P.E.W. ( Pijlie's Everyman's Wargames Protocol for Every War) rules. The game was set in Post-Apocalyptic Amersfoort where a team of Commando's had to drop in and get away with a container full of valuables. The team was led by Arie Plissken and consisted of 6 troopers. The link above gives you a lay-down of the scenario and part of the rules. In today's post I'd like to show you a BATREP of how the first game went.
Even though I had brought my own Mystery Inc miniatures we decided to let me play with Plisskens team because, well there was nobody else playing along. Therefore J-W played 3 (of the 6 available) gangs to whit: bikers, Gangstas and Cannibals. The bikers had taken the container and the other gangs had to get it and exit on the diagonal opposing side of the table.
So let's take a look!
The table showing the demo-clock (designed for TAZ but usable all the same)
J-W dropping the commando's by throwing Army Men Para's down on the table
The photo's are all a bit sketchy because I couldn't get the git to stand still...
The dropped Para's looked like someone had covered the table in garbage bags...
The game gets under way
I tried to concentrate my spec-ops team in order to get to the bikers, but on half was dropped on the other side of the table so I sent them round to head off the bikers on their way out of the combat zone.
I lost a lot of troopers to fire from the Gangsta's, bikers and Cannibals who all targeted them repeatedly.
Plissken and my sniper (his 2nd in command) cornered 3 of the bikers including their leader, who carried the container in a crater.
After shooting down the two thugs protecting the leader, things got tense on the other side of the board where the cannibals and Gangsta's where converging on my poor troopers.
my troopers tried to find some hard needed cover in nearby buildings. There they were besieged by the gangsters.
The silvery thing is a kiwi container J-W painted silvery to represent a drop-pod. My troops used it conveniently as cover from the Cannibals.
When rolling a 1 to shoot players need to draw a disaster-card from a specially made deck, and just my luck that I drew the awakening of an nuclear altered giant lizard in the next building...
Somehow the Gansta's managed to get hold of the container by shooting down the biker-boss while Plissken was in hot pursuit.
Plissken and his sniper (the only survivors of my team) shot up the remaining gangers, those not eaten by the Dino or shot down by the Cannibals and also eaten.
Plissken called in de evac chopper and they made good their escape!
A great game with some deceptively simple rules, beautiful terrain and a lot of fun.
Meanwhile on the table next to us, Michiel and Toby played an Epic Game of X-wing, which I would like to have partaken in but I had too much fun playing PEW-PEW.
After our first game 2 other players turned up and so we played a second game in which I used my Mystery Inc mini's more of which in Part 2 anytime soon.