Friday, 25 July 2008

Avast me harties!

Hoi!!

Last Wednesday my gaming buddy and I played several Legends of the High Seas Games. The first two being my own adaptation on the "X Marks the Spot" scenario out of the rulebook. Rather then just check the counters for the treasure and get it off to safety, I had devised a d6 table with events to be rolled upon uncovering a marker. This added a bit of narrative element to the game even if I had to explain some of them a bit more.

In the first game my mate's Royal Navy crew explored an island for treasure, meeting with a Non Player crew and trying to make off with the treasure. While he found the treasure fairly soon a lot of his crew-members were taken out of action due to some miserable dice-rolls. This he made up for in the subsequent "injury" and "income" phases of the campaign-play in which he earned some heavy duty treasure and kept most of his crew alive and even cured his captain's Madness by visiting the apothecary.

Next I played the scenario with my Pirate Crew against said non player crew. I found the treasure equally soon but was heavily set upon by the non player crew and a bunch of Natives appearing due to a bad marker-roll, this also accounted for another fun part as two non player crew-members were bitten by my Coral snake marker and died of the highly venomous creature. My income roll was somewhat less abundant then my mate's but all the same I got to recruit some more crew members.

The 3rd game was a regular clash between both our campaign crews, which I lost... how surprising... my Captain got injured (don't ask how) and the result of his injury-roll left him in sick bay so he was excluded from the next game. He did gain a 3rd wound (lifepoint) however so became more formidable nevertheless.

During the following day we played the "Kidnap the Governor's daughter". As Pirate I was the kidnapper to be. And 'wannabe' I remained because most of my crew got wasted. Well actually two members fled the field and one remained the sole survivor on the board after the rest being shot or stabbed to oblivion, which was reason enough for me to voluntary rout. I lost 2 crew members permanently... had to recruit them back and forgot to roll for some war-gear, dang!

As follow up for these games I will be converting a new Captain model to suit his new suite and parrot ;-) Also I want to do some more pirates and non-player crews, I am thinking of a Spanish Navy one and possibly a Chinese one.

When I have retouched the pictures of the games and figures I'll be sure to post them.

Cheers Sander

Wednesday, 23 July 2008

Gaming Part 2




These pictures show some of the games of Warmachine we played. The games were played using 4 of the Factions of the Game to with Khador, Cryx, Protectorate of Menoth and Cygnar. Needless to say I lost almost all the games I played, nevertheless I had great fun since all these games have a great narrative value.

Gaming Part 1




Hoi

Since this Monday I'm with a good friend for a week of Wargaming Madness. Yesterday we played several games of Classic Battletech and Warmachine, the latter we played together with two other Palls Pieter and Mark; thanks for some great games guys! Here are some pics to give an idea of these very amusing games.

Sunday, 20 July 2008

More Northwind Highlanders!

On request, some more Northwind Highlander mini's The first one is a Blackwatch Battlemech, followed by, how surprisingly: a Highlander mech and my Mobile HQ.




Cheers Sander

Friday, 18 July 2008

Classic Battletech!





Hoi


Time for something else entirely! This is a Classic Battletech Battlemech. A Chimera to be precise. The model has been on the workbench for nearly a year and was getting on my nerves. I could not decide for what game-faction I was going to paint it. I had 3 options and in the end I went for a 4th :-) Anyway as I said; it stood there on my bench all coated and all but never getting done. It moved house with us in that black basecoated state, fell apart about 3 times (that's why it looks so wobbly) and one day last week I was so sick of it standing there, that I painted it up that same evening.


For the interested among you: the colourscheme and markings are those of the Mercenary Outfit The Northwind Highlanders.


Cheers Sander

Wednesday, 16 July 2008

WW1 ANZACS






These Anzac conversions are as follows: 3 seperate infantry figures converted to trench raiders in woollen caps. The one with the shotgun has a belt with cartridges added in greenstuff and the kneeling shooting pose has an extra ammo bandolier added. Then there's two stands of lying figures. One is a Lewis gunner combo for which I added extra ammo drums in a carrying case for the loader. The other pair is a "arty spotter"base. In the The Great War rules you can add spotters to your artillery to make them more effective and I wanted those to distinctly differ from the HMG/ arty crew members with binoculars so I glued a prone one done next to a loader figure without the ammo drum. The last two stands are HMG's obviously and the thing is that I used the loaders of both the HäT American and the Canadian set to make them different. To some of the mentioned figures I added an helmet cover from greenstuff. There's also one marching ANZAC. I cut off his head with slouch hat and replaced it with the Regulated Dress Cap and added a tropic climate veil to the back.

Well that's what I am doing when not building rabbit houses :-)

Napoleonic Austrians





The Austrians are for the "Aspern Project" and are the only Austrians I had lying around. Every year there's the DUZI figures fair in Wesel, Germany and every year a bunch of collectors put together a big diorama made up of 1:72 plastic figures. Next year (2009) it will be this Aspern project.


I have a set of the HäT Cavalry pictured here and the infantry out of the Italeri Russian/ Austrian command box, of the latter I painted just the marching poses for the project. I still need to do the horses for the cavalry but I hate doing them so they will be low on the to-do-list.